The BOW (Babson, Olin, Wellesley) community is 3 college campuses within 3 miles of each other. This results in a variety of passions and skills carried by students across these campuses, but there currently is no platform to easily connect these students for cross-campus collaboration.
BOW Project Marketplace fosters collaboration between schools to further cross-campus student projects and establish new bonds and friendships between students.
Tools and Skills: Figma, user research, information synthesis and analysis, user testing, heuristic evaluation, Html/CSS
Identify the problem and area of opportunity and conduct a contextual inquiry into our identified project proposal
Conduct interviews and send surveys to stakeholders in the BOW community and competitive analysis.
Synthesize the collected data and create design artifacts
Ideate several design ideas that are responsive to the customer needs identified in the previous phase
Create an interaction flow and storyboard mapping our proposal
Create sketches of the site and increase fidelity of prototype using Figma
Create a usability test plan and conduct a cognitive walkthrough for 5 focus areas
Evaluate the design using heuristics
Modify the design in response to testing
Our target group is undergraduate students at Wellesley, Olin, and Babson college. In order to learn more about the needs our customers, my team sent out a survey and conducted interviews. We received 68 survey responses and talked to 10 students. These are the key takeaways from the survey responses:
From our interview and survey findings, we created 3 customer personas that reflect our stakeholder group.
We looked at similar, existing platforms and conducted some competitive analysis. This helped us identify where our design goals differ, aspects that we might want to incorporate to BOW platform, and where the inspirations fall short. My team looked at 4 main sites: Meetup, Eventbrite, Crunchbase, and AngelList Talent.
We used what we learned in the exploration about customer needs to create a portfolio of design ideas and explore various design requirements that meet those needs. All of these ideas are designed for students who feel restricted or intimidated by the currently available methods to collaborate, the activation energy required to look for opportunities, and the ways people communicate across colleges.
We decided to further narrow the scope of the projects that we wanted to serve: projects that span a semester or more but do not continue after college. This means we would be serving current BOW students looking for projects or recruiting for their projects, excluding one-time events like workshops or longer-term projects like startups by BOW alums.
With the previously mentioned goal in mind for our specific customer group, we began thinking of features and high-level concepts that the BOW PM would feature. The result of our thinking is best seen through our interaction flow below, displaying our information architecture and planned pages for the site.
Once we had our design idea and initial pages prototyped, we worked on iterating upon our prototype to improve responsiveness and professionalism.
We conducted cognitive walkthroughs on 5 specific goals for our customers and examined specific tasks that they would need to complete to accomplish each goal.
We explored the following 5 customer goals:
The spreadsheet below shows whether all steps, signifiers, and feedback to accomplish each goal were present in our design.
To further evaluate our current design, we received feedback from our classmates through heuristic evaluations. Our classmates evaluated our current design and examined its compliance to Jakob Nielsen's 10 general usability principles. The full reports can be seen on the Heuristic Evaluation Reports.
We received lots of valuable feedback from our classmates, and the following are the main areas of heuristic issues that they found in our design:
The last way that we received feedback for our current design was by conducting 2 usability tests. Full details can be found in the Usability study plan and the Usability test report.
The main findings from the Usability Tests are:
From these findings, we created recommendations to incorporate in our design
Based on design evaluations and feedback, our team implemented significant design modifications. Below, the main changes are highlighted.
From the home page, users are encouraged to either find a project or to post about a project. Some main changes are:
Main revisions to this page are:
Main revisions to this page are:
Main revisions to this page are:
There were a couple features we were hoping to implement but were unable to due to the time constraint of the course:
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